Jonathan splits his time between game design, programming, legal, and operations.
With his Frankensteinian background in law (PhD from Bern), philosophy (BPhil from Oxford), teaching (Master in education from Bern), and game development (previously working on Morphies Law, Brainbread, Public Enemy and for Windward Mark Interactive), he feels like he somehow beat the cosmic odds, and found a place where he can apply all of it.