Castle Craft: Build, Defend, Rule

Castle Craft is a game where players can build huge castles in a dynamic voxel world and must defend them against hordes of enemies in epic Tolkienesque siege battles.

Castle Craft consists of two stages. In the first stage, the game combines survival and building aspects, giving you complete freedom to organize your defense. You can either focus on building fortifications, recruit a large army, or improve your character to become more powerful.

When the enemy army is approaching the second stage begins. It is now up to you to defend your king against hordes of enemies in an epic siege battle. This is where your efforts in the first stage will be put to the test: Alongside your defending army you will have to defend your castle and protect the king against the incoming enemies. Whether you succeed depends both on your preparations in the first stage and your skill in battle.

Castle Craft is a unique and novel blend of base building, strategy, and epic third-person siege battles - all in a fully dynamic voxel world.  

Morphies Law is All About Mass

Previous Projects

Our last game Morphies Law is a robot morphology driven 3D shooter with a simple basic law: each weapon hit transfers mass from the victim’s damaged limb (making it shrink) to the corresponding limb of the attacker (making it grow). An immediate consequence of mass-stealing is that skilled players become big and easy to hit, whereas beginners shrink until they become difficult targets. Highly skilled players may therefore play with casual players in the same match and both can enjoy the game. Fairness ensues.

Although Morphies Law was created under a different company (Cosmoscope), it was mostly the same team behind it. Before Morphies Law we developed the well received Half Life modifications Braindbread and Public-Enemy under the name IronOak